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Virtual, augmented, and mixed reality: Potential clinical and training applications in pediatrics

Clin Exp Pediatr > Accepted Articles
DOI: https://doi.org/10.3345/cep.2022.00731    [Accepted]
Published online May 24, 2023.
Virtual, augmented, and mixed reality: Potential clinical and training applications in pediatrics
suyoung yoo1  , Meong Hi Son1,2 
1Department of Digital Health, Samsung Advanced Institute for Health Science & Technology, Sungkyunkwan University, Seoul, Korea
2Department of Pediatrics, Samsung Medical Center, Sungkyunkwan University School of Medicine, Seoul, Korea
Meong Hi Son, Email: meonghison@gmail.com
Received: 20 May 2022   • Revised: 9 May 2023   • Accepted: 18 May 2023
Virtual medical training and its clinical application have gained importance following the recent COVID-19 pandemic. The advantages of novel technology, such as virtual reality (VR), augmented reality (AR), and mixed reality (MR), have allowed medical professionals to overcome the limitations of time and space with personalized programs intended for education and medical services. We aimed to provide a comprehensive review of the use of VR, AR, and MR in clinical pediatric medical settings and pediatric medical training. We conducted a literature search for studies using these technologies with pediatric patients for clinical application and training pediatric medical professionals, and we retrieved 58 studies published between January 1, 2018, and December 31, 2022, from PubMed, the Cochrane Library, ScienceDirect, Google Scholar, and Scopus. The review was conducted according to the PRISMA guideline. Among 58 studies, 40 studies investigated the clinical applications of VR (n = 37) or AR (n = 3) with pediatric patients, and 18 studies investigated the applications of VR (n = 15), AR (n = 2), or MR (n = 1) for training medical professionals. A total of 23 randomized controlled trials (RCTs) for clinical application (n = 19) and medical training (n = 5) were retrieved. Among the RCTs, there were 23 studies that reported significant improvements in clinical application (n = 19) and medical training (n = 4). Although there are still some limitations to conducting research on innovative technology, such research has rapidly expanded recently, indicating that an increasing number of researchers are involved in pediatric research using these technologies.
Key Words: Virtual Reality, Augmented Reality, education, Application, clinical

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