Article Contents
Clin Exp Pediatr > Volume 67(2); 2024 |
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Study/Country | No. of participants | Technology | Object of the intervention | Outcome measure result | Subject of evaluation |
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Clinical application for pediatric population | |||||
Chen et al. [40] 2020/China | 136 | VR | Distraction during IV injection | Pain and fear scores were significantly lower in the VR group, as were the children's ratings as perceived by their caregivers and nurses. The time required for successful IV insertion was shorter in the VR group. The control group had a routine IV injection procedure. | Children, caregivers, and nurses |
Han et al. [43] 2019/Korea | 112 | VR | Education before chest radiography | Children assigned to receive VR education before chest radiography had significantly lower anxiety and distress scores during the procedures. The control group was given a simple verbal instruction. | Children, caregivers, and nurses |
Gerçeker et al. [46] 2020/Turkey | 42 | VR | Distraction during the port needle insertion | Self-reported pain, fear, and anxiety scores after port needle insertion were significantly lower in the VR group. The control group was given standard care. | Patient |
Gerçeker et al. [32] 2018/Turkey | 121 | VR | Distraction during phlebotomy | Pain score in the VR group was lower than in the control group, but it was not different from that in the external cold and vibration group. No intervention was applied for the control group | Patient, Parent, and nurse |
Kamel and Basha [54] 2021/Egypt | 50 | VR | Improvement of hand function and activity performance in pediatric hand burns | There was a significant increase in Durouz Hand Index, Canadian Occupational Performance Measure, and palmer pinch strength in the intervention group. The control group only received traditional rehabilitation. | N/A |
Semerci et al. [45] 2021/Turkey | 71 | VR | Distraction during venous port access | Patients and proxy in the VR intervention group reported significantly lower pain scores. Standard care was given to the control group | Patient and parent |
Gerçeker et al. [31] 2020/Turkey | 46 | VR | Distraction during blood draw | The VR-Rollercoaster and VR-Ocean Rift groups reported significantly lower pain score after the blood draw. No intervention was applied for the control group. | Patient and parent |
Tennant et al. [60] 2020/Austrailia | 90 | VR | Enhancement of psychological well-being in pediatric oncology | Patients benefited from both immersive VR and iPad (control) intervention, with no significant difference between the groups. The control group was given iPad control conditions. | Patient and parent |
Jha et al. [57] 2021/India | 38 | VR | Improvement of balance and gross motor function in children with bilateral spastic cerebral palsy | Pediatric Balance scale and Kids-Mini-Balance Evaluation System test improved significantly in the intervention, and there was no significant difference in other outcomes. The control group underwent physiotherapy alone. | N/A |
Erdogan and Aytekin Ozdemir [33] 2021/Turkey | 142 | VR | Distraction during venipuncture | The VR intervention group reported significantly lower visual analog scale (VAS) score than the no intervention group but higher score than the Buzzy® group (vibration and cold application). The control group (n=34) received no intervention during venipuncture. | Patient and parent |
Koç Özkan and Polat [34] 2020/Turkey | 139 | VR | Distraction during venipuncture | Pain and anxiety scores were significantly lower in the virtual reality goggle and kaleidoscope group than in the control group. The control group received no intervention. | Patient and parent |
Schlechter et al. [39] 2021/USA | 116 | VR | Distraction during IV line placement | There was no significant difference in the first-attempt IV success rate, number of IV attempts, and time to successful IV placement. The control group was given standard care. | Patient and parent |
Chan et al. [37] 2019/Australia | 252 | VR | Distraction during venous needle procedures | There was significant reduction in pain from baseline in the VR group, and there was no change in the standard of the care group. | Medical staffs and caregivers |
Wong et al. [38] 2021/Hongkong | 108 | VR | Distraction during peripheral IV cannulation | Pediatric cancer patients in the intervention group demonstrated a significantly greater reduction in pain and anxiety levels compared with the control group. The control group received standard care | Patient |
Choi et al. [55] 2021/Korea | 80 | VR | Improvement of rehabilitation outcome in children with brain injury | Both VR and conventional groups significantly improved after intervention; however, the VR group showed more significant improvements in upperlimb dexterity functions, performance of daily living, and forearm supination by kinematic analysis. | N/A |
Rajavi et al. [58] 2021/USA | 50 | VR | Therapy for amblyopia | The mean best corrected visual acuity (BCVA) based on logarithm of the minimum angle of resolution units improved significantly in both group but change in BCVA in the VR group was significantly higher than the patching group. The control group was applied patching only for 1 month. | N/A |
Ryu et al. [44] 2021/Korea | 120 | VR | Education before chest radiography | The number of less distressed children (Observational Scale of Behavioral Distress score<5) was significantly higher in the VR group than in the tablet group. The control group experienced the process of chest radiography indirectly with a 3 min video using a tablet PC. | Children, caregivers, and nurses |
Alarcón-Yaquetto et al. [59] 2021/Peru | 29 | AR | Reduction of salivary cortisol level | Cortisol levels significantly decreased after the AR intervention; however, the decrease was not greater than that in the standard book. Children allocated to the ‘AR-first’ group received the book and a tablet and were left to interact independently with the technology for 1 hour. After a 48-hour wash-out period, children received a standard book. The ‘Standard-book-first’ group received only the standard book and after wash-out received the tablet and the AR book. | N/A |
Richey et al. [26] 2022/USA | 210 | VR | Distraction during procedures included cast and/or pin removals | Patients in the VR group reported significantly lower average fear scores (P<0.001) and anxiety scores (P =0.003) as compared with controls. There were no differences between the groups in fear and anxiety scores before and after the procedure, or pain scores before, during, or after the procedure. Overall, patients and caregivers in the VR group reported high satisfaction scores, with 97% of patients and 95% of caregivers recommending this intervention to others. | Patients and care givers |
Ryu et al. [35] 2022/Korea | 60 | VR | Distraction during venipuncture procedure | The pain and anxiety score during the procedure was significantly lower in the VR group. | Patients and care givers |
Khadra et al. [52] 2020/Canada | 38 | VR | Examine the effect of a water-friendly Projector-Based Hybrid Virtual Reality (VR) dome environment combined with standard pharmacological treatment on pain in young children undergoing burn wound care in hydrotherapy. | VR significantly reduced procedural pain levels measured by the FLACC (P =0.026) and significantly increased patients' comfort levels (P =0.002). | Patients and nurses |
Moraes et al. [56] 2022/Brazil | 22 | VR | To evaluate virtual and real activity practice improves ASD motor skills and activity enjoyment. | Sequence A (virtual first) presented an improvement in accuracy and precision and transferred this when changing environment. | patients |
Xiang et al. [51] 2021/USA | 90 | VR | To evaluate the efficacy of a smartphone VR game on dressing pain among pediatric patients with burns. | Participants in the active VR group had significantly lower reported overall pain (VAS score, 24.9 [95% CI, 12.2–37.6]) compared with participants in the standard care control group (VAS score, 47.1 [95% CI, 32.1–62.2];P =0.02). | Nurses and patients |
Hsu et al. [41] 2022/Taiwan | 134 | VR | To evaluate the effectiveness of an interactive VR in reducing children's pain and fear during IV placement. | Children's pain (P =0.028) and fear scores (P =0.004) were significantly lower in the intervention group than in the comparison group. | Children and caregivers |
Buyuk et al. [49] 2021/Turkey | 40 | VR | To examine the effects of VR to alleviate circumcision-related anxiety, fear, and pain in children. | Children in the experimental group had significantly lower mean scores of CAM-S and CFS in the pre- and postoperative periods than those in the control group. | Children |
Luo et al. [50] 2022/China | 106 | VR | To evaluate the effects of the biophilic virtual reality (BVR) method on children's pain and anxiety undergoing circumcision. | The CmYPAS scores during surgery were significantly lower in the BVR group and the IVR group versus the blank control group (25.0 [22.9–29.2], 22.9 [22.9–29.2], 33.3 [33.3–38.5] respectively;P<0.001). | Children |
Ryu et al. [47] 2018/Korea | 69 | VR | Reduce preoperative anxiety for elective surgery | Sixty-nine children were included in the final analysis (control group=35, gamification=34). Preoperative anxiety (28.3 [23.3–36.7] vs. 46.7 [31.7–51.7]; P <0.001) and intraoperative compliance measured using ICC (P =0.038) were lower in the gamification group than in the control group. | Children and caregivers |
Yıldırım et al. [36] 2023/USA | 150 | VR | To evaluate VR as distraction methods on IV insertion success. | There were no significant differences in first-attempt IV insertion success rates (virtual reality=47.2%, Buzzy=50%, control=46.9%), preprocedural emotional appearance scores, and procedurerelated pain and anxiety scores. | Nurses, Patients |
Basha et al. [53] 2022/Egypt | 40 | VR | To determine the impact of the Xbox Kinect on cardiopulmonary fitness, muscle strength, lean mass, quality of life and enjoyment in severely burned children | The groups significantly differed in VO2peak, peak torque, quality of life (P<0.001), lean mass and leg lean mass (P<0.05) in favor of Xbox training. The Xbox training group reported significantly more enjoyment than did the control group (P<0.001). | Children |
Tennant et al. [60] 2020/Austrailia | 90 | VR | To investigate whether immersive VR has a greater positive influence on oncology patients' physical and emotional mood | Patients benefited from both Immersive VR and novel iPad intervention with no statistically significant differences found between conditions on child outcomes. However, patients accessing Immersive VR consistently reported greater positive shifts in mood state and reductions in negative symptoms when compared with iPad. | Patients |
Wong et al. [38] 2021/China | 108 | VR | To determine whether virtual reality distraction intervention can alleviate pain and anxiety and reduce length of procedure among pediatric cancer patients undergoing PIC. | Pediatric cancer patients in the intervention group demonstrated a significantly greater reduction in pain (estimated mean difference=-1.69, P =0.007) and anxiety levels (estimated mean difference=-3.50, P< 0.001) compared with the control group. | Patients |
Training method for medical professionals who take care of pediatric patients | |||||
Abulfaraj et al. [27] 2021/USA | 42 | VR | Training interns at pediatric emergency medicine to manage status epilepticus | There was no statistical difference in time-to-critical actions for VR vs. standard groups. The control group participated in 2 mannequin-based simulation sessions while the intervention group had a VR session followed by a mannequin-based session. | The time-to-critical actions were measured. |
Zackoff et al. [28] 2020/USA | 168 | VR | Education for third-year medical students on recognition of pediatric respiratory distress | Significant differences between intervention and control group were demonstrated for consideration/ interpretation of mental status, assignment of the appropriate respiratory status assessment, and recognition of a need for escalation of care All students received standard training on respiratory distress through didactics and high-fidelity mannequin simulation. Intervention students underwent an additional 30-minute immersive virtual reality curriculum | Responses were scored on s tandardized rubrics by physician experts. |
Zackoff et al. [29] 2021/USA | 26 | VR | Defining objective observable behaviors as standards for evaluation of medical student recognition of impending respiratory failure | Fourth-year medical students' performance on 8 observable behaviors was highly predictive of a rating of competent, with 91% probability. Correctly identifying the need for escalation of care was the most significant factor, followed by observations of increased heart rate, low oxygen saturation, increased respiratory rate, and respiratory distress. | Experienced physicians and pediatric student clerkship directors (AG, CL) conducted blind reviews of each student's video session and provided global performance assessments. |
Umoren et al. [25] 2021/Multiple | 274 | VR | Training nurses and midwives for neonatal resuscitation | Neonatal resuscitation skills pass rates were similar between groups, but in the VR group, there was a greater retention of bag-and–mask ventilation skill test 6 months The control group was trained using a neonatal resuscitation video. | OSCE Skill test scored on s tandardized rubrics by physician experts. |
Toto et al. [30] 2021/USA | 50 | AR | Training pediatric septic shock simulation for pediatric care providers | There was no significant difference regarding time to administration of IV fluids, time to verbalized recognition of patient status or desired management steps between the 2 groups. The control group was given traditional simulation. | Time to administer and verbalize test were scored |
VR, virtual reality; IV, intravenous; AR, augmented reality; N/A, not available; FLACC, face, legs, activity, cry, and consolability scale; ASD, autism spectrum disorder; CI, confidence interval; CAM-S, confusion assessment method for the intensive care unit; CFS, child fatigue scale; CmYPAS, Chinese version of the modified Yale preoperative anxiety acale; BVR, biophilic virtual reality;IVR, indoor virtual reality; ICC, induction compliance checklist; VO2peak, peak oxygen uptake; OSCE, objective structured clinical examination; PIC, peripheral intravenous cannulation.